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Rules & Frequently Asked Questions


Leagues Fees

$30 per season for Singles. $20 per season for Doubles.

All payments are handled with credit cards on Tencap.

Match Play

All matches will be best 2 of 3 sets, with a 10 point deciding super tiebreaker to determine the 3rd set (if the match score is tied at 1 set each). Komen tiebreaker system will be used in doubles, and the traditional tiebreaker system (switch sides after 6 points) will be used in singles.

When creating your profile, you will enter your home facility and we will place you into the corresponding region. 

The home-court designated player is responsible to contact the opponent no later than 3 days prior to the scheduled week of play.

Studies show that texting is the fastest form of communication, but phone calls and emails are also acceptable.  Please do NOT use the Tencap email communication system, but rather your normal email service.

The home player or team is responsible to bring the balls.  Clay court tennis balls must be used for clay, and hard court tennis balls will be used for hard court matches.

Griffin Leagues uses the Tencap rating scale. Click here for the Tencap Rating Scale.

The winning player should report the score on Tencap within 24 hours of the match and the losing player will confirm the results when receiving a match and score verification email notification from Tencap.

Each regular season lasts between 5-7 weeks followed by a 1-week make-up allowance week.

The Tencap Rating wizard will use every match played to calculate your level, which will dictate what your rating will be for the next season.

The purpose of this league is to get all the matches played, and we encourage both players to work diligently to be professional and courteous during the match arrangement period and showing up on time.  If you are having repeated difficulty with your opponent, please contact the league staff after all other efforts have been made, and a default victory may be awarded if need be (no show, lateness without just reasoning, injury default, etc).